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    <title>Signals company blog - DRM</title>
    <link>http://www.sigblog.com/</link>
    <description>Our views and thoughts on everything online, new media, technology, and design</description>
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    <copyright>Signals</copyright>
    <lastBuildDate>Mon, 08 Sep 2008 20:24:30 GMT</lastBuildDate>
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      <dc:creator>Scott Airth</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">10 years in development, and it seems <a href="http://www.spore.com/">Spore</a> doesn't
quite deliver in the final product. 
<br /><br />
It's a pretty sad story as <a href="http://www.spore.com/">Spore</a> is a great concept,
and for the first time in a while my attention was actually drawn to a game due to
it's uniqueness and potential.   For a hardcore gamer a little over <a href="http://arstechnica.com/reviews/games/spore-review.ars">30
hours</a> gameplay is not much return in change, and will leave you slightly disappointed
with the lack of depth in the game despite its several stages of evolution to complete.<br /><br />
What's more surprising is the once again badly thought out and poorly implemented <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> that's
wired into the game.  Does anyone seriously think this is a good idea? 
Pirates will (ironically again) have the best copy of the game free of this <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> and
play it how they wish, whilst a paying customer can quite easily be frustrated and
locked out of a game they paid with their hard earned money!   <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> might
seem a good idea on paper but I've yet to see a version that's <a href="http://arstechnica.com/news.ars/post/20080720-ubisoft-drm-snafu-reminds-us-whats-wrong-with-pc-gaming.html">acceptable</a> and
would rather see the idea consigned to history that allow companies to install various
rootkits or any other software activation just to prove I've bought something.  
<br /><br />
Such a decision has actually spurred on <a href="http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html">quite
a backlash</a>, where angry gamers have been deliberately rating spore 1 out of 5
on <a href="http://www.amazon.com">amazon</a> leaving it sitting at around 1.6/5 in
overall rating, surely enough to deter the casual gamer and make them skip over this
title<br /><br />
I'm a developer too and naturally I would like to protect my IP, but some things are
just taken too far when your <b>legitimate customers</b> are the ones who are suffering
most. <a href="http://www.ea.com">EA</a> are not exactly in my good books having <a href="http://arstechnica.com/journals/thumbs.ars/2008/02/26/aretrospective-look-at-the-studios-ea-has-bought-and-broke">swallowed
up</a> most of the good game developing talent in the world in the last 10 years,
and they see fit to churn out the same games with updated squads for an extortionate
amount.  I hope some common sense returns to this world before the PC gaming
industry goes the way of the <a href="http://en.wikipedia.org/wiki/Dodo">dodo</a>.<br /><br />
- Scott<br /><p></p><img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=eba0dc9c-a154-43b3-816b-cc7762a99645" /></body>
      <title>Spore backlash!</title>
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      <link>http://www.sigblog.com/2008/09/08/SporeBacklash.aspx</link>
      <pubDate>Mon, 08 Sep 2008 20:24:30 GMT</pubDate>
      <description>10 years in development, and it seems &lt;a href="http://www.spore.com/"&gt;Spore&lt;/a&gt; doesn't
quite deliver in the final product. 
&lt;br&gt;
&lt;br&gt;
It's a pretty sad story as &lt;a href="http://www.spore.com/"&gt;Spore&lt;/a&gt; is a great concept,
and for the first time in a while my attention was actually drawn to a game due to
it's uniqueness and potential. &amp;nbsp; For a hardcore gamer a little over &lt;a href="http://arstechnica.com/reviews/games/spore-review.ars"&gt;30
hours&lt;/a&gt; gameplay is not much return in change, and will leave you slightly disappointed
with the lack of depth in the game despite its several stages of evolution to complete.&lt;br&gt;
&lt;br&gt;
What's more surprising is the once again badly thought out and poorly implemented &lt;a href="http://en.wikipedia.org/wiki/Digital_rights_management"&gt;DRM&lt;/a&gt; that's
wired into the game.&amp;nbsp; Does anyone seriously think this is a good idea?&amp;nbsp;
Pirates will (ironically again) have the best copy of the game free of this &lt;a href="http://en.wikipedia.org/wiki/Digital_rights_management"&gt;DRM&lt;/a&gt; and
play it how they wish, whilst a paying customer can quite easily be frustrated and
locked out of a game they paid with their hard earned money!&amp;nbsp;&amp;nbsp; &lt;a href="http://en.wikipedia.org/wiki/Digital_rights_management"&gt;DRM&lt;/a&gt; might
seem a good idea on paper but I've yet to see a version that's &lt;a href="http://arstechnica.com/news.ars/post/20080720-ubisoft-drm-snafu-reminds-us-whats-wrong-with-pc-gaming.html"&gt;acceptable&lt;/a&gt; and
would rather see the idea consigned to history that allow companies to install various
rootkits or any other software activation just to prove I've bought something.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Such a decision has actually spurred on &lt;a href="http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html"&gt;quite
a backlash&lt;/a&gt;, where angry gamers have been deliberately rating spore 1 out of 5
on &lt;a href="http://www.amazon.com"&gt;amazon&lt;/a&gt; leaving it sitting at around 1.6/5 in
overall rating, surely enough to deter the casual gamer and make them skip over this
title&lt;br&gt;
&lt;br&gt;
I'm a developer too and naturally I would like to protect my IP, but some things are
just taken too far when your &lt;b&gt;legitimate customers&lt;/b&gt; are the ones who are suffering
most. &lt;a href="http://www.ea.com"&gt;EA&lt;/a&gt; are not exactly in my good books having &lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/02/26/aretrospective-look-at-the-studios-ea-has-bought-and-broke"&gt;swallowed
up&lt;/a&gt; most of the good game developing talent in the world in the last 10 years,
and they see fit to churn out the same games with updated squads for an extortionate
amount.&amp;nbsp; I hope some common sense returns to this world before the PC gaming
industry goes the way of the &lt;a href="http://en.wikipedia.org/wiki/Dodo"&gt;dodo&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
- Scott&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
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      <comments>http://www.sigblog.com/CommentView,guid,eba0dc9c-a154-43b3-816b-cc7762a99645.aspx</comments>
      <category>EA</category>
      <category>DRM</category>
      <category>Games</category>
      <category>PC</category>
      <category>Amazon</category>
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