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    <title>Signals company blog - Games</title>
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    <description>Our views and thoughts on everything online, new media, technology, and design</description>
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      <dc:creator>Andrew Lloyd</dc:creator>
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      <title>Using Unity 3D, the 'Feist' of many...</title>
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      <link>http://www.sigblog.com/2010/02/17/UsingUnity3DTheFeistOfMany.aspx</link>
      <pubDate>Wed, 17 Feb 2010 12:25:50 GMT</pubDate>
      <description>&lt;font color="#000000" face="Verdana" size="2"&gt;Over the past few weeks, I have been
working in the (now) free-to-use game engine 'Unity3D'. There is always a lot of speculation
when delving into the use of 3D game engines and their usage for 3D applications,
and the first of many initial thoughts that sprang to my mind before I dove in head-first
were mainly that of confusion and/or distress. I had no idea of what to expect from
this software, let alone how hard it would be to get used to...&lt;/font&gt;&lt;font color="#000000" face="Verdana" size="2"&gt;
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&lt;br&gt;
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&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;However, once I had re-acquainted
myself with my love for game-designing, and read a few (very helpful) Unity online
tutorials in order to get my head around the interface, I can say, whole-heartedly,
that it is most definitely NOT as horrifying as I first imagined.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt; Unity gives designers and developers
the power to create almost anything they wish, and the interface and real-time feedback
it provides allows for even more control over what is created. The possibilities for
game, e-learning and any other 3D environment applications is endless, not to mention
the interface customization included with the engine, thus allowing for an even broader
spectrum of creative solutions.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;br&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;
&lt;u1:p&gt;&lt;/u1:p&gt;
&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;In fact, I would even go as far
to say that it is one of THE MOST ENJOYABLE GAME DESIGN EXPERIENCE I have had to date,
and that I wish more online games and 3D environments were created using this engine!&lt;/span&gt;
&lt;/p&gt;
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&lt;br&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;
&lt;u1:p&gt;&lt;/u1:p&gt;
&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;Yeah that’s right… I went there…&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;br&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;
&lt;u1:p&gt;&lt;/u1:p&gt;
&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;That being said, I am now determined
to find anything I can on the development of Unity games, environments and even e-learning
courses that are being made with this glorious and powerful toolset…&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;br&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;
&lt;u1:p&gt;&lt;/u1:p&gt;
&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;My first of many posts of any
note-worthy Unity developments comes in the form of a little game called ‘Feist’ - &lt;a href="http://www.playfeist.net/"&gt;&lt;span style="color: windowtext;"&gt;http://www.playfeist.net/&lt;/span&gt;&lt;/a&gt;
&lt;u1:p&gt;&lt;/u1:p&gt;
&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;An original game concept (albeit
a tad on the ‘Little Big Planet’ side) with a unique style and aesthetic that is sure
to make a sizeable difference to the gaming community.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;br&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;
&lt;u1:p&gt;&lt;/u1:p&gt;
&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana;"&gt;Watch this space, and I will
keep you posted with any new updates on all that is interesting with Unity3D...&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
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&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=c0f173de-5829-44b6-b31f-80c635e5e792" /&gt;</description>
      <comments>http://www.sigblog.com/CommentView,guid,c0f173de-5829-44b6-b31f-80c635e5e792.aspx</comments>
      <category>Design</category>
      <category>Games</category>
      <category>WebApplications</category>
    </item>
    <item>
      <trackback:ping>http://www.sigblog.com/Trackback.aspx?guid=dd3edac4-1ade-4869-8ccd-1740bcb01c81</trackback:ping>
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      <pingback:target>http://www.sigblog.com/PermaLink,guid,dd3edac4-1ade-4869-8ccd-1740bcb01c81.aspx</pingback:target>
      <dc:creator>Richard Lawrence</dc:creator>
      <wfw:comment>http://www.sigblog.com/CommentView,guid,dd3edac4-1ade-4869-8ccd-1740bcb01c81.aspx</wfw:comment>
      <wfw:commentRss>http://www.sigblog.com/SyndicationService.asmx/GetEntryCommentsRss?guid=dd3edac4-1ade-4869-8ccd-1740bcb01c81</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <img border="0" src="http://www.sigblog.com/content/binary/sotm0909.jpg" /> Draw
a car and hurl it down a steep track, only powered by gravity and - obviously - Red
Bull http://www.redbullsoapboxracer.com/ <img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=dd3edac4-1ade-4869-8ccd-1740bcb01c81" /></body>
      <title>Soapbox Racer - Cool!</title>
      <guid isPermaLink="false">http://www.sigblog.com/PermaLink,guid,dd3edac4-1ade-4869-8ccd-1740bcb01c81.aspx</guid>
      <link>http://www.sigblog.com/2009/09/01/SoapboxRacerCool.aspx</link>
      <pubDate>Tue, 01 Sep 2009 13:19:28 GMT</pubDate>
      <description>&lt;img border="0" src="http://www.sigblog.com/content/binary/sotm0909.jpg"&gt; Draw a car
and hurl it down a steep track, only powered by gravity and - obviously - Red Bull
http://www.redbullsoapboxracer.com/ &lt;img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=dd3edac4-1ade-4869-8ccd-1740bcb01c81" /&gt;</description>
      <comments>http://www.sigblog.com/CommentView,guid,dd3edac4-1ade-4869-8ccd-1740bcb01c81.aspx</comments>
      <category>Advertising</category>
      <category>Animation</category>
      <category>Design</category>
      <category>Games</category>
    </item>
    <item>
      <trackback:ping>http://www.sigblog.com/Trackback.aspx?guid=be246179-70fe-457e-b9e2-c5c5757ff8b3</trackback:ping>
      <pingback:server>http://www.sigblog.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.sigblog.com/PermaLink,guid,be246179-70fe-457e-b9e2-c5c5757ff8b3.aspx</pingback:target>
      <dc:creator>Scott Airth</dc:creator>
      <wfw:comment>http://www.sigblog.com/CommentView,guid,be246179-70fe-457e-b9e2-c5c5757ff8b3.aspx</wfw:comment>
      <wfw:commentRss>http://www.sigblog.com/SyndicationService.asmx/GetEntryCommentsRss?guid=be246179-70fe-457e-b9e2-c5c5757ff8b3</wfw:commentRss>
      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
I played this ages ago when it was just a short demo, but they've since released the
full game. At $10.99 it's high price point for a simple flash game in today's climate
imho, but still a great play.
</p>
        <p>
          <a href="http://www.playauditorium.com/" target="_blank">auditorium</a>
        </p>
        <img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=be246179-70fe-457e-b9e2-c5c5757ff8b3" />
      </body>
      <title>One of the most original and creative flash games I've played in ages!</title>
      <guid isPermaLink="false">http://www.sigblog.com/PermaLink,guid,be246179-70fe-457e-b9e2-c5c5757ff8b3.aspx</guid>
      <link>http://www.sigblog.com/2009/08/25/OneOfTheMostOriginalAndCreativeFlashGamesIvePlayedInAges.aspx</link>
      <pubDate>Tue, 25 Aug 2009 08:11:27 GMT</pubDate>
      <description>&lt;p&gt;
I played this ages ago when it was just a short demo, but they've since released the
full game. At $10.99 it's high price point for a simple flash game in today's climate
imho, but still a great play.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.playauditorium.com/" target="_blank"&gt;auditorium&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=be246179-70fe-457e-b9e2-c5c5757ff8b3" /&gt;</description>
      <comments>http://www.sigblog.com/CommentView,guid,be246179-70fe-457e-b9e2-c5c5757ff8b3.aspx</comments>
      <category>Games</category>
    </item>
    <item>
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      <dc:creator>Scott Airth</dc:creator>
      <wfw:comment>http://www.sigblog.com/CommentView,guid,1d3eb41f-f68d-42ed-a445-aba0ac077088.aspx</wfw:comment>
      <wfw:commentRss>http://www.sigblog.com/SyndicationService.asmx/GetEntryCommentsRss?guid=1d3eb41f-f68d-42ed-a445-aba0ac077088</wfw:commentRss>
      <slash:comments>3</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">I want one, slight problem in that my hands
might be a little big though... I'm sure it'll be fine.... maybe! :D<br /><br /><a href="http://www.strapya.com/products/35789.html">SF Keychain</a><br /><p></p><img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=1d3eb41f-f68d-42ed-a445-aba0ac077088" /></body>
      <title>For all the street fighter fans !</title>
      <guid isPermaLink="false">http://www.sigblog.com/PermaLink,guid,1d3eb41f-f68d-42ed-a445-aba0ac077088.aspx</guid>
      <link>http://www.sigblog.com/2009/08/13/ForAllTheStreetFighterFans.aspx</link>
      <pubDate>Thu, 13 Aug 2009 15:53:10 GMT</pubDate>
      <description>I want one, slight problem in that my hands might be a little big though... I'm sure it'll be fine.... maybe! :D&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.strapya.com/products/35789.html"&gt;SF Keychain&lt;/a&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=1d3eb41f-f68d-42ed-a445-aba0ac077088" /&gt;</description>
      <comments>http://www.sigblog.com/CommentView,guid,1d3eb41f-f68d-42ed-a445-aba0ac077088.aspx</comments>
      <category>Games</category>
    </item>
    <item>
      <trackback:ping>http://www.sigblog.com/Trackback.aspx?guid=93597f8d-bd14-4b43-b04c-96a9e01119f2</trackback:ping>
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      <dc:creator>Scott Airth</dc:creator>
      <wfw:comment>http://www.sigblog.com/CommentView,guid,93597f8d-bd14-4b43-b04c-96a9e01119f2.aspx</wfw:comment>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
          <a href="http://www.willinggames.com/arcade-games/Multitask.html" target="_blank">Try
this</a> little exercise! 
</p>
        <img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=93597f8d-bd14-4b43-b04c-96a9e01119f2" />
      </body>
      <title>How good at you at multitasking?</title>
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      <link>http://www.sigblog.com/2009/08/12/HowGoodAtYouAtMultitasking.aspx</link>
      <pubDate>Wed, 12 Aug 2009 14:49:13 GMT</pubDate>
      <description>&lt;p&gt;
&lt;a href="http://www.willinggames.com/arcade-games/Multitask.html" target="_blank"&gt;Try
this&lt;/a&gt; little exercise! 
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=93597f8d-bd14-4b43-b04c-96a9e01119f2" /&gt;</description>
      <comments>http://www.sigblog.com/CommentView,guid,93597f8d-bd14-4b43-b04c-96a9e01119f2.aspx</comments>
      <category>Games</category>
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      <dc:creator>Scott Airth</dc:creator>
      <wfw:comment>http://www.sigblog.com/CommentView,guid,eba0dc9c-a154-43b3-816b-cc7762a99645.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">10 years in development, and it seems <a href="http://www.spore.com/">Spore</a> doesn't
quite deliver in the final product. 
<br /><br />
It's a pretty sad story as <a href="http://www.spore.com/">Spore</a> is a great concept,
and for the first time in a while my attention was actually drawn to a game due to
it's uniqueness and potential.   For a hardcore gamer a little over <a href="http://arstechnica.com/reviews/games/spore-review.ars">30
hours</a> gameplay is not much return in change, and will leave you slightly disappointed
with the lack of depth in the game despite its several stages of evolution to complete.<br /><br />
What's more surprising is the once again badly thought out and poorly implemented <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> that's
wired into the game.  Does anyone seriously think this is a good idea? 
Pirates will (ironically again) have the best copy of the game free of this <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> and
play it how they wish, whilst a paying customer can quite easily be frustrated and
locked out of a game they paid with their hard earned money!   <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> might
seem a good idea on paper but I've yet to see a version that's <a href="http://arstechnica.com/news.ars/post/20080720-ubisoft-drm-snafu-reminds-us-whats-wrong-with-pc-gaming.html">acceptable</a> and
would rather see the idea consigned to history that allow companies to install various
rootkits or any other software activation just to prove I've bought something.  
<br /><br />
Such a decision has actually spurred on <a href="http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html">quite
a backlash</a>, where angry gamers have been deliberately rating spore 1 out of 5
on <a href="http://www.amazon.com">amazon</a> leaving it sitting at around 1.6/5 in
overall rating, surely enough to deter the casual gamer and make them skip over this
title<br /><br />
I'm a developer too and naturally I would like to protect my IP, but some things are
just taken too far when your <b>legitimate customers</b> are the ones who are suffering
most. <a href="http://www.ea.com">EA</a> are not exactly in my good books having <a href="http://arstechnica.com/journals/thumbs.ars/2008/02/26/aretrospective-look-at-the-studios-ea-has-bought-and-broke">swallowed
up</a> most of the good game developing talent in the world in the last 10 years,
and they see fit to churn out the same games with updated squads for an extortionate
amount.  I hope some common sense returns to this world before the PC gaming
industry goes the way of the <a href="http://en.wikipedia.org/wiki/Dodo">dodo</a>.<br /><br />
- Scott<br /><p></p><img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=eba0dc9c-a154-43b3-816b-cc7762a99645" /></body>
      <title>Spore backlash!</title>
      <guid isPermaLink="false">http://www.sigblog.com/PermaLink,guid,eba0dc9c-a154-43b3-816b-cc7762a99645.aspx</guid>
      <link>http://www.sigblog.com/2008/09/08/SporeBacklash.aspx</link>
      <pubDate>Mon, 08 Sep 2008 20:24:30 GMT</pubDate>
      <description>10 years in development, and it seems &lt;a href="http://www.spore.com/"&gt;Spore&lt;/a&gt; doesn't
quite deliver in the final product. 
&lt;br&gt;
&lt;br&gt;
It's a pretty sad story as &lt;a href="http://www.spore.com/"&gt;Spore&lt;/a&gt; is a great concept,
and for the first time in a while my attention was actually drawn to a game due to
it's uniqueness and potential. &amp;nbsp; For a hardcore gamer a little over &lt;a href="http://arstechnica.com/reviews/games/spore-review.ars"&gt;30
hours&lt;/a&gt; gameplay is not much return in change, and will leave you slightly disappointed
with the lack of depth in the game despite its several stages of evolution to complete.&lt;br&gt;
&lt;br&gt;
What's more surprising is the once again badly thought out and poorly implemented &lt;a href="http://en.wikipedia.org/wiki/Digital_rights_management"&gt;DRM&lt;/a&gt; that's
wired into the game.&amp;nbsp; Does anyone seriously think this is a good idea?&amp;nbsp;
Pirates will (ironically again) have the best copy of the game free of this &lt;a href="http://en.wikipedia.org/wiki/Digital_rights_management"&gt;DRM&lt;/a&gt; and
play it how they wish, whilst a paying customer can quite easily be frustrated and
locked out of a game they paid with their hard earned money!&amp;nbsp;&amp;nbsp; &lt;a href="http://en.wikipedia.org/wiki/Digital_rights_management"&gt;DRM&lt;/a&gt; might
seem a good idea on paper but I've yet to see a version that's &lt;a href="http://arstechnica.com/news.ars/post/20080720-ubisoft-drm-snafu-reminds-us-whats-wrong-with-pc-gaming.html"&gt;acceptable&lt;/a&gt; and
would rather see the idea consigned to history that allow companies to install various
rootkits or any other software activation just to prove I've bought something.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Such a decision has actually spurred on &lt;a href="http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html"&gt;quite
a backlash&lt;/a&gt;, where angry gamers have been deliberately rating spore 1 out of 5
on &lt;a href="http://www.amazon.com"&gt;amazon&lt;/a&gt; leaving it sitting at around 1.6/5 in
overall rating, surely enough to deter the casual gamer and make them skip over this
title&lt;br&gt;
&lt;br&gt;
I'm a developer too and naturally I would like to protect my IP, but some things are
just taken too far when your &lt;b&gt;legitimate customers&lt;/b&gt; are the ones who are suffering
most. &lt;a href="http://www.ea.com"&gt;EA&lt;/a&gt; are not exactly in my good books having &lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/02/26/aretrospective-look-at-the-studios-ea-has-bought-and-broke"&gt;swallowed
up&lt;/a&gt; most of the good game developing talent in the world in the last 10 years,
and they see fit to churn out the same games with updated squads for an extortionate
amount.&amp;nbsp; I hope some common sense returns to this world before the PC gaming
industry goes the way of the &lt;a href="http://en.wikipedia.org/wiki/Dodo"&gt;dodo&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
- Scott&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.sigblog.com/aggbug.ashx?id=eba0dc9c-a154-43b3-816b-cc7762a99645" /&gt;</description>
      <comments>http://www.sigblog.com/CommentView,guid,eba0dc9c-a154-43b3-816b-cc7762a99645.aspx</comments>
      <category>EA</category>
      <category>DRM</category>
      <category>Games</category>
      <category>PC</category>
      <category>Amazon</category>
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